Countering or Altering Spells
Unless otherwise stated under the spell's description, spells can usually be broken or altered by a magic wielding character who meets the following restrictions:- The character attempting to break the spell must have knowledge of or access to the spell that he is attempting to break or alter (he cannot attempt to break a spell he has never or seldom experienced).
- The character attempting to break the spell must make a successful yellow Psyche FEAT roll. Also see Target Column Shifts section for modifying column shifts when attempting to counter or alter a spell.
A character cannot counter a spell that uses energy unavailable to him (for example, a character who cannot use dimensional energies cannot attempt to counter a dimensional spell.