Casting ShiftsColumn Shift | Condition That Applies |
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-2CS | If the target is an item or being more than 30' tall (3 stories) or at least 2 areas wide. |
-1CS | If the target is a creature or being from another dimension. |
-1CS | To a target's Psyche FEAT roll (to save himself from an attack, control, etc.) if the attacker has a stronger Psyche. |
-1CS | To the spell rank of a caster's allowed personal or universal spell if the caster fails in an attempt to cast 2 spells this round (see Number of Spells Allowed Per Round in the MAGIC USE AND COMBAT section. |
-1CS | If the caster is engaged in astral combat (see Astral Combat in the MAGIC USE AND COMBAT section. |
Variable | If a caster is attempting to break or alter an existing spell cast by another magic wielder, apply column shifts based upon which sorcerer has the higher spell rank involved. If the magic wielder who created the spell has the higher rank, apply a -1CS for each rank the creator has above the breaker's spell rank. If the breaker's spell rank is higher, apply a +1CS for each rank the breaker has above the creator's spell rank. |
+1CS | To a target's Psyche FEAT roll (to save himself from an attack, control, etc.) if the defender has a stronger Psyche. |
+1CS | To any spell used against a target that is considered "vulnerable" to the caster's particular school of magic (order vs. chaotic magic, etc.) |
+1CS | To any spell used in an area that is considered beneficial to the caster's school of magic. |
+2CS | If the spell is cast during a ceremony.* |
+2CS | If the spell being used was learned, during the game campaign, from an ancient book. |
+3CS | If the target is willing to be affected by the spell. This shift applies only if the target is truly willing. This shift does not apply if an otherwise unwilling target is under some form of mental control. |