Vibration Control
The hero can control existing vibrations. These may be natural or Power-based. The hero can increase or decrease the Intensity of the vibration by his Power rank number. He has Power rank Resistance to Vibration and Sonic attacks.
A Power like this can make a hero extremely popular in a quake-prone locale like southern California. Using the Richter scale, these are the required Intensities of the FEATs for controlling each class of earthquake.Okay, if California is determined to fall into the sea, you won't be much help. Of course, if your hero possesses Vibration as well, he might get blamed for the quake. On a smaller scale, the Power can be used in a variety of everyday situations:
Richter Number Intensity 1
2
3
4
5
6
7
8Fb, Pr
Ty, Gd
Ex, Rm
In, Am
Mn, Un
SX, SY
SZ, CL1000
CL3000, CL5000Optional Powers include Vibration, Sonic Generation, and Sound Manipulation.
- The hero can distort or even mute a target's voice. This effectively negates vocal Powers. This is done by directly affecting the target's larynx.
- If your campaign includes other Dimensions that can be reached by adjusting your vibratory rate to that of the chosen dimension, then this Power will do the trick on an Am Intensity FEAT.
- The hero can cripple gyroscopes, thus disabling any vehicles dependent on them (subs, aircraft). This is a Ty Intensity FEAT, which incidentally also works against robots.
- The hero can adjust the vibratory rate of his own atoms, permitting him to Phase through solid objects or let solids (like bullets) pass harmlessly through him.
Range: Column B