True Sight
The hero can see the correct image of a target, despite any attempts at concealment or disguise. This Power can penetrate any means of hiding something's true nature, whether physical, psionic, illusionary, or power-based.
True Sight can penetrate any disguise at or below its rank. A green FEAT is required at +1CS; a yellow FEAT at +2CS; and a red FEAT at +3CS.
Range is limited to one area unless the Power is coupled with a Power that extends his vision (Telescopic Vision, for example). The Power may be automatic or deliberate. If automatic, the hero gains +1CS but loses -2CS from his Psyche rank.