Flight
With this spell, the caster can magically fly. The spell rank and Psyche of the caster determines how fast he can fly. Consult the table below to determine the movement rate.The normal rate is the speed the character usually flies. If he wishes to achieve top rate flight he must make a Psyche FEAT roll every 5 rounds. A failed roll simply drops the caster's speed back to normal.
Magical Flight Speed Power Rank Normal Speed Top Speed Shift 0
Fb
Pr
Ty
Gd
Ex
Rm
In
Am
Mn
Un
SX-SZ
CL1000-ByCan't Fly
1 area
-
2 areas
3 areas
4 areas
5 areas
6 areas
7 areas
9 areas
12 areas
14 areas
UnlimitedCan't Fly
1 area
2 areas
3 areas
4 areas
6 areas
9 areas
15 areas
20 areas
30 areas
Unlimited
-
-
The caster must make a successful spell rank FEAT roll to perform intricate flight maneuvers, fight while aloft, or perform other magic while aloft. The form of flight that the individual player character has (wings that magically appear, magic control of wind, or simply mystical flight) is up to the player.