Eye of Agamotto
The Eye of Agamotto is the name commonly given to Doctor Strange's Amulet, though the Eye actually resides within the amulet and is released from time to time. The Eye of Agamotto is 1 of 2 occult objects in Doctor Strange's possession which are empowered by the mysterious extradimensional entity known as Agamotto, the other being the Orb of Agamotto.
At Doctor Strange's command, the Eye opens and can radiate a blinding light of immeasurable mystic force. Under the brilliance of the so-called "all-revealing light", Strange is able to see through disguises, past illusions, invoke images of the past, and track both corporeal and ethereal beings by their psychic or magical emissions (as the Enchanted Eye spell with a spell rank of Un(100)). It has been said that "Dwellers in the Realms of Darkness cannot resist its gleaming, glistening beacon". In many instances, Strange has turned that beam on not only monsters and powerful characters in other dimensions (such as Nightmare), but on practitioners of the "black" arts as well. While bathed in the beam, all such creations or followers of the dark ways have all of their abilities and spells at -2CS.
The Eye enables Strange to more easily probe the minds of sentient beings (+2CS for Mental Probe, Mental Control, and Telepathy spells). When used as such, the amulet opens and releases a representation of a golden eye, which affixes itself to its wielder's forehead, allowing him to "see" into the mind he wishes to probe. For gaming purposes, the target is allowed 1 Psyche FEAT at the beginning of the process to resist the probe.
The Eye can project an ionic screen which acts as a Shield—Individual spell of Am(50) spell rank. The Eye also can be used to create dimensional apertures. If Doctor Strange makes a successful Psyche FEAT roll the amulet will separate from its backing, seemingly enlarge to a size several feet in diameter, and then open...revealing a portal to other worlds.
Another power of the Eye, 1 seldom used in the chronicles, is the ability to place an unconscious subject within its beam in suspended animation. Doctor Strange placed his faithful servant Wong in suspension after Dracula had bitten Wong, threatening him with becoming a vampire. This suspension "freezes" the subject in the exact condition that exists when the light strikes him. No deterioration of the mind or body exists while suspended. A character who is mortally wounded, poisoned, or cursed can be suspended until he can be taken to a hospital for treatment or research into his problem is completed and a cure is found. Absolutely no FEAT roll is necessary to suspend a willing or unconscious subject. Suspending an unwilling subject requires a Psyche FEAT roll (at a –2CS penalty) and great concentration.
As the amulet is controlled chiefly by thought and force of will, the wielder of the amulet establishes a psychic link to it. Indeed, when Doctor Strange leaves his body in astral form, an astral duplicate of the amulet capable of nearly all of the amulet's functions, albeit at slightly less powerful levels (–1CS) travels with him. The Eye is customarily worn by Doctor Strange at his throat. The amulet was given to the Ancient One by Eternity centuries past. He, in turn, gave it to Doctor Strange for defeating Dormammu. Beyond that, the amulet's origins have not yet been revealed.
If, in the Judge's scenario, the amulet is used by someone else with Doctor Strange's permission they must make a Psyche FEAT roll for every use. If the amulet is being used by someone without Doctor Strange's permission they must make a Psyche FEAT roll with a –3CS penalty for every use. If they fail a single roll the amulet will turn its blinding light on them, suspending them in place until it is claimed by someone else.