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Power Control

The hero can alter the behavior of pure Power, whether it is in a raw or applied state. The hero can control the actions of any Powers within his range and capability. If the Power is free of a living super-being's body, that Power's rank determines what Intensity FEAT is required. If the Power is internalized within a living super-being, the necessary FEAT is determined by that being's Psyche. If Control is achieved, it affects the entire rank of that Power.

The range at which the hero can exert control is determined by his own Power rank number.

The Macro-Power can affect either a specific type of Power within a specific area, regardless of how many superbeings are affected, or all the Powers possessed by a specific being. The duration of the Control lasts a maximum number of minutes equal to the Power rank number. After the expiration of the Control, it must be reestablished. This can be done indefinitely.

Control is normally directed in a straight line. If the hero wishes an area effect, the sphere he creates has a radius equal to -4CS range. For example, Ex Control can be exerted on a target 6 areas away or be contracted into a field that only surrounds the hero's body.

There are 3 forms of Control. At least 1 form must be chosen when the hero is created. This is initially at full strength. If the player wants the hero to have more forms, each additional form decreases all Control ranks by -1CS.
1d100
Manipulation: The hero can alter the flow and application of Power. He can change the direction of a Power with a green FEAT. He can alter the effects of a Power by a yellow FEAT. He can completely change the nature of a Power by a red FEAT. The hero need not actually possess the Power that the old one was transformed into, but the new one should be something harmless to both combatants.

Magnification/Reduction: The hero can either increase or decrease the rank of the affected Power by his Macro-Power's rank number. Unfortunately, the one thing the hero cannot affect his own powers' ranks.

Negation: The hero can completely dispel any Powers within his range. Things affected by Powers revert to their original states. Super-beings are reduced to Normal Humans (or whatever). The worst effect is on beings who need Power to physically survive. To them, the loss of Power is damaging and possibly fatal.
Undesired Control can be avoided by Dodging a directed attack, moving out of the Control's range, or by the use of such Powers as this one, Force Field vs. Power Manipulation, and Resistance to Power Manipulation. Successful resistance means the would-be victim retains his Powers, at least for now.

Range: Column A and See Above.